Read this page!
If you're not the type to read long, boring instruction manuals, we totally get it.
But we strongly suggest that you at least read this quick guide. It will give you the basics you need to understand and use Anitype effectively.
Set to 0 buttons
In the Settings panel, most settings includes a Set to 0 button.
These buttons do not reset a setting to its default value — they simply set the value to zero, which effectively disables that setting.
Means the setting is currently at 0.
Means the setting value is anything other than 0 (including negative values).
Clicking the button brings the setting value to 0.
This feature provides a quick way to turn a setting off, and also gives you an at‑a‑glance view of which settings are currently in use.
Spinner Controls
Most of the settings on the main page use numeric input fields (spinners) to adjust their values.
You can adjust the value in an input field:
-
Manually:
Click inside the input field and type a value. -
Arrows:
Use the UP and DOWN arrows. -
Mouse wheel:
Hover the input field with the mouse cursor and use the mouse wheel to increase/decrease the value.
Useful hint: Pressing & holding Ctrl while using the mouse wheel will multiply the step values by 10.
Color Pickers
Four settings in Anitype use a color picker:
Font color, Background color, Outline color and Drop Shadow color.
Click on any of these color picker buttons to open a dialog where you can choose the color that will be used by the related setting.
Easy to use:
- On the Anitype page, click a color button to open the Color Picker.
- Set a color.
- Click the Apply button.
Selecting Colors
- Use the main color box or the sliders to adjust the hue, the saturation and the lightness.
- Use the Opacity slider to adjust the transparency of the selected color.
- Type or paste a hex code (e.g., #70D15C) or RGB values (e.g., 112, 209, 92) directly in the HEX or RGB input fields.
- Type or paste Web Color names (e.g., “Navy”, “IndianRed”) directly into the NAME field.
- Click any of the nine standard color swatches to instantly load that color.
-
Click the Pick Screen Color button to launch the eyedropper tool and sample any pixel color visible on your monitor.
NOTE: Depending on your operating system and/or web browser, the Eyedropper might not be available in the Color Picker dialog. - Click the Advanced Colors button . This opens the Anitype Advanced Color page in a new tab where you can explore organized grayscale or color shades and a list of colors sorted by their HTML names. Click on any of the available colors to copy the HEX code to your clipboard.
Custom Color Slots
The Custom colors slots are used to save up to eight custom colors.
- Saving a Color:
Adjust the picker to any color, then click the Save Current Color button.
It fills the next available custom slot (or replaces the oldest saved color if all 8 slots are full). -
Using a Saved Color:
Click any filled custom slot in the Custom Color section to instantly apply that color back to the picker. - Removing a Saved Color:
Right-click on any saved color slot to clear it out and free up the space.
Info Cards
Many elements on the main Anitype page will display an info card when hovered with the mouse cursor.
They are a lazy way for new users to learn and understand the basics of the Anitype interface.
If you find them annoying, or not longer need them, you can disable and enable the Info Cards in the Options section.
Symbols
The Symbols dropdown is used to insert specialized characters that are often missing from standard keyboards.
- In the Text Field, place the cursor where you want to insert a symbol.
- Open the Symbols dropdown.
- Choose a category.
- Click one of the symbols to insert it at the cursor position.
If the symbol you need is not included in our built-in selection, you can try using the ones from your system's emoji & symbols app:
- On Windows: Windows key + ;
- On Mac: Control + Command + Space
- On Linux (GNOME): Super + . or Super + ;
You can also try symbols and emojis found on websites like coolsymbol.com for example.
Please note that some symbols might not work with certain fonts.
They will be displayed correctly in the Text Field, but not on the preview pages and in the downloaded MOV file where a replacement symbol will be used instead (such as �).